Welcome to Digi Arter
3D Environments Pg.1
3D Environments Pg.2
Illustrated Environments
3D Characters
Illustrated Characters
Professional Summary
Project Listing
Contact Information
 
   
 


An electronic copy of my resume can be obtained here: 

RESUME


I have over yen years of game industry experience primarily as an Environment Artist. I am a motivated, goal orientated individual, with critical thinking, troubleshooting, and organization skills. I learn quickly and have excellent written and verbal communication skills with an attention to detail. I work well with others effectively, supporting their individual needs while remaining focused on specific project and company goals. 


Maya, 3DS Max, Photoshop, Painter, Promotion, Perforce, Visual Source Safe, MS Office,


Poly-count and texture limitations, texture painting, animated textures, modeling, vertex lighting, UV layout, palette management, 3-D object animation, 2-D animation, pixel cleanup, menus, and portraits.


Playstation, Super Nintendo, Wii, Nintendo DS, Game Boy Advance, Game Boy Color, and Jakks Pacific Plug n Play.


While working at Foundation 9 Entertainment in Kirkland WA I was sent on a three month assignment to assist our Vancouver BC Studio. I trained associates, assisted with art assets, made many friends, and brought about a positive impact. They presented me with the Monster Award for Excellence.

Crash of the Titans DS received great reviews, and Play Magazine ranked it in the top 10 for best mobile games of 2007

Jakks Pacific Star Wars Classic and Episode 3 were the highest selling titles for the platform.

Eragon DS received better reviews then the next-gen console versions.

Harry Potter and the Sorcerer’s Stone GBC became Amazon’s #1 selling product of any department for over a week. I generated all character portraits and collectible witches and wizard cards based off of J.K. Rowling’s character descriptions.

Valkyrie Profile for Play Station received multiple awards for best story of the year in a video game. I view this as an honor since I worked on this title primarily as a quality assurance tester reading the in game translation of 10,000 plus pages of grammar and documenting all issues.


JERRY R. VORHIES

16781 154th St. S.E. Monroe, WA 98272             360.805.5469                 email:jerry@digiarter.com

OBJECTIVE: Environment 3/D Artist:
To leverage my skills and experience in the development of quality environments that match the desired artistic look, while fostering productive team dynamics.

 
SKILLLS AND RELATED KNOWLEDGE:
·  3DS Max

·  Maya

·  Photoshop

·  Painter

·  Promotion

·  Perforce

·  Visual Source Safe

·  Game Design

·  MS Office
 

PROFESSIONAL EXPERIENCE:

2K Games - Cat Daddy:         3D Environment Artist                       6/2008 - Current
Cat Daddy created the CARNIVAL GAMES franchise with sales now over 7 million copies.
·         3/D terrain, world objects, textures, environment animations & lighting.

·         Authored game designs to assist promoting further business opportunities.

·         Built positive working relationships, boosted moral through events and character.

·         Created innovative art techniques for the DS previously unused by our studio.

·         Consistently generated numerous, high polished 3D environments on schedule.

 

Foundation 9 - Griptonite:      2D/3D Environment & Interfaces      04/2001 - 12/2007
Foundation 9 is the largest independent third party game developer in North America.
·         Created extensive 2/D and 3/D art assets including: models, textures, & lighting.

·         Authored game designs, created and maintained schedules.

·         Trained production artists and built positive working relationships.

·         Contributed to the growth our studio from 50 employees to 200.

·         Shipped dozens of AAA games successfully under multiple publishers & clients.

·         Received our in house Monster Award for exceptional performance.

·         Past titles I worked on rated higher in reviews than the market average.

 

Enix Corporation:                   Quality Assurance                           07/2000 - 03/2001
Popular game developer has sold more titles in Japan then any other franchise.
·         Maintained thousands of quality assurance reports and managed schedules.

·         Reported translation errors, graphic inconsistencies and redundancies.

·         Verified proper English usage of video games; one had 20,000 + pages of text.

·         Valkyrie Profile received multiple awards for best story of the year in a video game.

 
EDUCATION:
Seattle Art Institute: Computer Animation - attended 1996-1997
Redmond High School: Graduate