Welcome to Digi Arter
3D Environments Pg.1
3D Environments Pg.2
Illustrated Environments
3D Characters
Illustrated Characters
Professional Summary
Project Listing
Contact Information
 
   
 


Background Art:
Below are images from numerous projects I have completed using either Maya or Max.
Responsibilities included: terrain construction, texture painting, UV layout, texture animations, lighting, collision, and testing environments.


Limitation Average: 500 polys, 150kb texture space max.
Vertex lighting and Animated A3 and A5 textures, many were animated to create visual effects.









Limitation Average: Maps were loaded in sections to prohibit dropout.
Vertex lighting and animated alpha textures brought levels to life.











Limitation Average: Maps were loaded in sections to prohibit dropout.
Vertex lighting and alpha textures were used abundantly.










Fun side art I did for the DS keeping the hardware limitations in mind when building them. The art direction I used was simple solid colors for the hub, and the others a cartoon land.