Background Art: Below are images from numerous projects I have completed using either Maya or Max. Responsibilities included: terrain construction, texture painting, UV layout, texture animations, lighting, collision, and testing environments.
Limitation Average: 500 polys, 150kb texture space max. Vertex lighting and Animated A3 and A5 textures, many were animated to create visual effects.
Limitation Average: Maps were loaded in sections to prohibit dropout. Vertex lighting and animated alpha textures brought levels to life.
Limitation Average: Maps were loaded in sections to prohibit dropout. Vertex lighting and alpha textures were used abundantly.
Fun side art I did for the DS keeping the hardware limitations in mind when building them. The art direction I used was simple solid colors for the hub, and the others a cartoon land.