Recent Background Art:

Below are images from recent numerous projects I have completed using Maya.

 

Responsibilities included: model construction, texture painting, UV layout, texture animations, lighting, collision, and testing environments.

 

Monster Labs DS: Arena Maps

Limitation Average: 500 polys, 150kb texture space max.

Vertex lighting and Animated A3 and A5 textures, many were animated to create visual effects.

 

 

Crash of the Titans DS: Level Select Maps

Limitation Average: Maps were loaded in sections to prohibit dropout.

Vertex lighting, and animated alpha textures brought levels to life.

 

 

Crash of the Titans DS: Event and Bonus Maps

Limitation Average: Maps were loaded in sections to prohibit dropout.

Vertex lighting and alpha textures were abundantly used.

 

 

Eragon DS: Interiors and Dragon Rider Maps

Limitation Average: Maps were loaded in sections to prohibit dropout.

Vertex lighting and alpha textures were abundantly used.

 

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