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Recent Background Art:
Below are images from recent
numerous projects I have completed using Maya.
Responsibilities included:
model construction, texture painting, UV layout, texture animations,
lighting, collision, and testing environments.
Monster Labs DS:
Arena Maps
Limitation
Average: 500 polys, 150kb texture space max.
Vertex lighting
and Animated A3 and A5 textures, many were animated to create visual
effects.
Crash of the Titans DS:
Level Select Maps
Limitation
Average: Maps were loaded in sections to prohibit dropout.
Vertex lighting,
and animated alpha textures brought levels to life.
Crash of the Titans DS:
Event and Bonus Maps
Limitation
Average: Maps were loaded in sections to prohibit dropout.
Vertex lighting
and alpha textures were abundantly used.
Eragon DS:
Interiors and Dragon Rider Maps
Limitation
Average: Maps were loaded in sections to prohibit dropout.
Vertex lighting
and alpha textures were abundantly used.
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